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Making of “Voodoo Doll” (part 6/6)

In this final part of the tutorial, we will discuss how the background was created to finalize the piece. This includes the texture, lighting, ambient occlusion and more. We will also discuss and demonstrate the importance of final character and environment details including light scattering, light particle effects and adding final wear and tear to […]

Hull Damage

Want to know how to tear up your favorite starship without actually messing up the mesh? Use textures. We could start with a sphere but that’d be too easy. Grab your favorite mesh instead. The easiest way to apply even burn marks over a whole mesh is if the mesh is one attached object. That’s […]

The progress of modelling a Character

1. I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :) This is where the screenshorts start. To sum up what happend, then I started by creating a poly […]

Modeling a Chair

Hey, another simple model. Why not make a chair to accompany your table? 1) First of all, make a box that is 35 by 30 by 2 units. And make sure that the length, width, and height segments are 1. 2) Select the box, right click it, go to Convert To, and select Editable Poly. […]

Modelling a planet. Setting up the scene and light

First it should be mentioned that this method is useful only for those cases when the planet is shown at the middle or background. 1. Create the scene in 3D MAX2. In Geometry –> geosphere create a spheresized 132 (it is not important what size it will be, it’s up to you to decide)3. Duplicate […]

Making Guanajua to Alley by Eugenio Garcia Villarreal

Introduction Hi, everyone, this my first tutorial of the creation of a 3D image, im a recently graduated Graphic Designer, from Monterrey, México, and I have 2 years since I start to do 3d, when I began to learn Lightwave. I find 3d great, because you can bring to reality anything you imagine. Inspiration. I […]

VIDEO TUTORIAL: Export from Maya to DirectX

This tutorial will show you how to export mesh and animation to DirectX. Download XExporter.v1.2 (*.mel) source file Download video file Talk about this tutorial at the Forum >> 3DM3.comCopyright © Dr. DEdit by StrykerSource: http://www.3dm3.com

Indoor Lightning With Mental Ray

Step 1: Setting up the scene Ok, first of all create a cube and convert it into and Editable Poly, then inset one side into a small box and delete it. Then add a shell modifier with "outer amount" equal to 5. Then inside of the box, make a small teapot…just as an example Step […]