Tutorials787 Videos

Blender Tutorial Making a Simple Model of a Car Part 2

In this the second part of a tutorial on making a simple car, colour and wheels are added to the car body made in the first part. Colour is added to body of the car and a different colour is used for the glass. To use more than one colour requires a new material slot […]

3dsmax Model classic column Part 1

3dsmax Model classic column_Step 1(for the 3dsmax 2010 or later) 3ds max classic columns form Step 1 (for 3ds max 2010 or later), we will compile the next step in the shortest time – Thank you for watching.

Making of Lowpoly Car 3D Model Timelapse

Making of low poly car 3d model made with using 3ds max and Bodypaint 3d. This video x10 faster from real time. You can find 100times faster video on my channel. Please contact me with skype (befastskoree99) if you have any suggestions or post comment here

AFRO HEAD

Hi! My name is Jiri Adamec and I want show you how I created Afro head and give you the inspiration to create resembling or better pictures. Main page: www.astil.euweb.cz MODELING: Before one year I saw tutorial in the head at http://www.secondreality.ch/. And my style of the modeling isn?t so different from it. One of […]

VIDEO tutorial: Mental_Ray by Aziz Khan

In this tutorials I will show how to create nifty looking global illumination and sun lighting. DOWNLOAD FILE Talk about this tutorial at the Forum >> 3DM3.comCopyright © Aziz KhanEdit by StrykerSource: http://www.3dm3.com

Reactor Wheel Tutorial By Aziz Khan

Hello and welcome again to my (Reactor Wheel) Tutorial, I am writing this tutorial for request of some friends whom they needed this to their project, so I thought its should be for you too, hope you enjoy this tutorial and be able to learn some thing new. Ok I am not going to waste […]

Creating Facemaps with Photoshop

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. If you’ve ever wanted to see your own face inside a […]