Sketching a character – Gypsy Dancer. Part 2 of 2. With commentary but you probably best just turn down the volume and put on some tunes. Actual Time: 2 Hours
In this video we’ll be using Autodesk 3d max to create a Cartoon Character modeling to animation with rigging process. I hope you enjoy the video and find some useful tips and tricks you can apply to your own projects! You can help me out by subscribing to my channel and liking the video! And […]
Taken from NURBS Zebra Diagnostic Shader, this map can help you detect subtle modeling artifacts. To read more about high quality 3D modeling car in polygons please visit: https://www.ebalstudios.com/blog/modeling-cars-polygons To download the HDRI: https://gumroad.com/ebalstudios
Reference: I was looking for some references that could help me put things together. Basically I was aiming for a dramatic shot of an ancient passage, and so after doing some research I came up with these references: Modeling: Most of the objects in the scene were poly modeled. I believe poly modeling is more […]
To start off with, I assume that you know basic knowledge of 3dMax. I am using 3dMax5, and I am not sure how this will translate over to any previous versions. Anyway, on to the tutorial. All the instructions refer to the pictures below the text. First, we will create what will be the side […]
Have you ever wondered how to get those cool wireframe images on your website or into Photoshop? But you didn’t want the background to show up with it? Well this process is very easy and will be fully explained in this tutorial. If you happen to have any issues or need help completing a part […]
Click here to view big image As you can see above, this is the final image. It took 15 mins to achieve this look with a dual Xeon 3.0 and 2 gb ram. Here is the scene layout in 3dsmax ( I use version 9 ) The main idea for this image was to have […]
Get a free look into the inner workings of ICE and production workflow in this video from the “Mastering the Art of ICE Volume I: Breaking the ICE” series. In this video, we will look at working with an ICE Tree and how to tweak and work with the new volume shaders in XSI 7, […]
Introduction This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch. I will also try to give you some tips, which […]
This tutorial of the Florence Design Academy, the leading Design School in Europe, explains how to create a glowing material through Architectural and Standard materials. Additionally it will explain how to use the Glare shader to improve glow effects.