Tutorials787 Videos

How create a simple crowd

INTRODUCTION To execute this tutorial you must download and install CrowdMaker 0.5 (or higher). You can download the file at this link: web.tiscali.it/maya_tutorial . The “CrowdMaker 0.5.rar” contains some scripts, a text file with an installation guide and sample scenes. On the next pages you can see the procedure to create a scene and the […]

Missiles Tutorial

Hello every buddy, This is from one of my tutorials series, in this tutorial I will show you how to work with (Instancer) inside Maya. (Instancers) can be very useful and handy when you have one single object and you can convert it with particles in your scene, and then you can create many of […]

Z4 Unleashed

The snatch of this car was and binding by chains, but Z4 can breaking this chain, so Z4 unleashed. Hello, my name is Mohamed Abuyhia from Alexandria Egypt. It is the first time for me in the cars modeling I was thought that it is complicated but after this try I found that it is […]

VIDEO TUTORIAL: Rendering for Animation with Final Gathering

In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right technique, rendering any type of animation with Final Gathering can produce undesirable flickering. However, in […]

Modeling Meat Grinder in Maya

Introduction In this tutorial I will explane you how to make meat grinder. Step 1 First make the Polygon Cylinder. Step 2 Reduce Subdivision Axes from 20 to 10. Step 3 Rotate and Scale. Step 4 By holding shift on keyboard use “Cut Faces Toll” like on picture. Step 5 Buttom face extrude. Step 6 […]

Making of Worker Robot

I decided to create the robot I’ve been imagining since childhood. I think the most important thing that helped me in the creation of the robot was the beautiful inspiration of the Brazil movie

Modeling a Table Fan

Making use of 3ds Max capability of extracting polygon edges as splines, we make the best of this with this new session by modeling a Table Fan.