Making of The Coliseum

I tried to reproduce the glamour of it, showing how big and beautiful the Coliseum is. That’s why the scene was made with a night render.

Making of the Conall

First and most important part is to imagine what you have to or what you want to create. After few hours I’ve chosen to sculpt werewolf. It’s half human, half animal and it has clothes. So many different issues to face up.

Making of The Corridor

On this project I used lightwave 3d for modeling.Lightwave is really good to design amazing and organic shapes.

Making of The Dragon

Detailing,and texturing, rigging and many more things… At the end we will render andfix in Photoshop till we get to the end of this. I’ve decided to make it moreinteresting and make something like Making of a dragon’s tutorial with usefultips and tricks :)

Making of The Dragons Bronze

In this tutorial we are going to color a dragon portrait. Like I always say, it’s impossible to make a good painting without a good sketch, that’s why if your drawing is not as strong as you’d like.

Making of the Hammerburst II

I will try to show you how I proceeded to get the Hammerburst II from “Gears of War 2” done. So I will try to explain my modeling, texturing, rendering and final compositing work flow for it.

Making of The Lady Bird

For this painting I did first the rough on a sketchbook and then I used exclusively Photoshop. I tried to pull together a few stages of my working progress here.

Making of The Patient

The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques.

Making of The Rescue team

Our golden winner of the Ghost City: Infection Adrian Baluta chat with us how he create the winner work “The Rescue team”.

Making of The Room

Initially was defined data storage framework for using in current project. Development of unified file names system will save your time for search of necessary files and scene elements, for transferring of project to different PC, for shared work on project and in many other cases.

Making Of There Will Be Mayhem

Directed by Ernest Desumbila / Post-Production by SAUVAGE.TV Here the result: vimeo.com/193997028 Music “Mortal Reminder” by PENTAKILL Featuring Ming Kay aka Clearlove7 & Henrik Hansen aka Froggen Director of Photography: Jonathan Bruno.

Making of Three lines

I’ve always been fascinated by realism, and because of this it is really important to me that the base line-art sketch has got proper proportions.

Making of Tiger Zoo

Using a simple polygon plane and extruding it according to the global shape, I created the head first than moved to the rest of the body leaving holes when the legs where to be connected.

Making of Toony in 3DS MAX

Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]

Making of Total Kitchen

I have been taken a lot of time for this design, after that long time also for making a library for taking out the Total kitchen.

Making of Trapped

What I would like to do is to pick the animals and their characteristics that more fascinate me. During a recent travel I have taken a photo at the Bird Park of Kuala Lumpur. Immediately I’ve been captured by the expression of this parrot.

Making of Tundra

“I started the torso with a box, trying to get the right subdivisions to form the basic shape of the body. Then I extruded some polygons from shoulders and pelvis in order to create the arms and legs.”