Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala.
Helena the Archer is a project I made for fun. The inspiration behind her came from Korean online game artworks, where beautiful girls dressed in armor and carrying weapons.
Introduction This will be a brief explanation about making of the quad bike, I like quads but you won’t exactly see me riding one (too scary for me ;) ) anyway it was needed for a small project for a presentation of a quad and motorcycles racing track, it needed to be animated as well. […]
A couple of months ago, I read the famous comic novel “the top of the gods” by Jiro Tanigushi. I was so inpresssed by his drawings and the story about the first pilgrims in the Everest, I decided to create a picture about mountains.
This tutorial will covers some of the interesting steps of producing this image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compossiting. I will also share a few tips and tricks as I show the process.
I made this image with 3dsmax7 and rendered it with V-Ray the background in the image is a photo, anyway I made this Maybach 57 model a while ago but it was rendered at first with a white background and subtle reflections…
Hello viewer My name is Gourav Sharma .3D Asian girl is my 1st attempt to make a realistic looking 3d girl! software i used -3ds max 2008 and photoshop cs3
I will try to show you how I proceeded to get the Hammerburst II from “Gears of War 2” done. So I will try to explain my modeling, texturing, rendering and final compositing work flow for it.
This was a client work, and we ask me to create a simple and modern Bathroom with similar lines as the exterior house, very simple and with a lot of concrete and Wood.
On this project I used maya for the base model, zbrush for details, Photoshop for texturing and matte painting, shave and haircut for the hair and mentalray for rendering.
“I started the torso with a box, trying to get the right subdivisions to form the basic shape of the body. Then I extruded some polygons from shoulders and pelvis in order to create the arms and legs.”
Hello and welcome to the Making of my ROAD ROLLER CAR. Part 1 of the tutorial. First let me introduce my self,I am Fahid Mohammad and this is my first car modeling tutorial. The concept behind this is the name itself "ROAD ROLLER CAR". I tried my best to explain every step in developing this […]
The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques.