The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques.
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Like a good number of rpg players, I’m an addict of Final Fantasy series.So I decided to make my own fanart of an in game playable character. I chosen Lulu from FFX because she’s very adult ,serious and has a cold glance.
During this part we will explore and discuss reflective light, the 2nd key light and specular light pass and what to consider when rendering different specific materials like plastic, fabric or metal.
Louie’s Bar & Grill is based on an actual building in the Universal Studios, FL theme park. Although it took about two months or so to complete, majority of the work was done in three weeks.
Since my project was related to well known public person finding good references was easy task but it was impossible to find images that could be useful for assembling good image plains so i relied mostly on eyeballing techniques.
First and most important part is to imagine what you have to or what you want to create. After few hours I’ve chosen to sculpt werewolf. It’s half human, half animal and it has clothes. So many different issues to face up.
The Hunter model has been made for the Hellgate London cinematic , made by Blur Studio.Later on I decided to make an illustration for my own fun, using some additional models I did previously. Hellgate London is developed by Flagship Studio.
“Salad” is a computer generated image created in November 20 06. It is a tribute to the fantastic artist H.R. Giger and the classical painter Giuseppe Arcimboldo.
I imagined a large air vehicle and huge cargo ship for this scene. Since the air vehicle has a great volume and carrying capacity, I draw the loading doors markedly large.
Making of low poly car 3d model made with using 3ds max and Bodypaint 3d. This video x10 faster from real time. You can find 100times faster video on my channel. Please contact me with skype (befastskoree99) if you have any suggestions or post comment here
First drafts. I had no exact image in my mind what I wanted to do, so I vaguely drew the figures. Didn’t like the guy right from the start so he had to go pretty soon.
Throughout this tutorial we will discuss and explore the subject of subsurface scattering, the application and manipulation of photographic textures and will further discuss how to achieve believability in a piece of artwork.
This making-of is intended for intermediate users. Beginners are welcome to read this as well of course, but don’t expect detailed descriptions of how I’ve modelled this special head part or that leg or something.