The work consists of an old office room in good condition, still in use even now. I started this work wanting to create a silent story, so I made the components of the room appear to be speaking for themselves.
This tutorial is a project overview for my imageCalamity Jane . This image is a personal project maybe you can say just make for for fun. In this tutorial I will not go in detail explanation, assuming that reader has some basic knowledge of modeling and rendering …
Detailing,and texturing, rigging and many more things… At the end we will render andfix in Photoshop till we get to the end of this. I’ve decided to make it moreinteresting and make something like Making of a dragon’s tutorial with usefultips and tricks :)
August 31, 2005 | Stryker This tutorial includes the most interesting and complicated steps of making the scene. The idea to create RIO GRANDE image came up to me while I was watching small copies of locomotives and steam locomotives at a shop. So when I came home I’ve decided to make one […]
Concept / Inspiration The main idea of this personal project of mine was to create an illustration of a futuristic warlord. I was inspired partly by Metal Gear Solid art, namely Raiden’s design and especially for the pose in one of Yoji Shinkawa’s depictions of Raiden, and I wanted to create an elite futuristic warlord […]
First, I started with a sketch of the vehicles. I used paper and pen rather than the computer, as this is what Im used to, but you could ask create something with a tablet in digital format.
I wanted to create a fem-bot (or is it femme-bot?) and this time a geisha bot, inspired by the mysterious geisha women of Japanese tradition. So I went on the internet and got me some reference images as initial inspiration.
My modeling process is simple. I start by creating a plane in the top lip, and keep extruding edges, maintaining shapes in both side and front angles, also looking at it from the perspective.
Throughout this tutorial we will discuss and explore the subject of subsurface scattering, the application and manipulation of photographic textures and will further discuss how to achieve believability in a piece of artwork.
My inspiration for this piece was the cathedrals of the middle ages. To give the image something unusual I made the cathedral dark and hellish which contrasts to the uplifting feel of most cathedrals. For a little extra level of detail I added some vines and dead grass to the for-ground.
“Punk” is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. […]
Bugatti Veyron – One of the fastest and popular speedcar…. This 3D Model was created in 2 Days completely. I used 3DS Max for this. I had seen some of the wallpapers of this car and was so inspired that the same night i began to work on this model. This model has has been […]
My goal for this ‘making of’ is to give an account of the work I did on ‘Monster Job Hunter’, a short film by Horseback Salad Entertainment. In this comedy/horror film, the main chraracter, Morgan Aquinaldo goes to a job interview that takes a turn for the worse.
This is my new model, it had been long under the old concept. I have called this work sprut, although it is more similar to the scat) but decided to leave the name as stuck from the very beginning.