Making of Hellgate’s Hunter

The Hunter model has been made for the Hellgate London cinematic , made by Blur Studio.Later on I decided to make an illustration for my own fun, using some additional models I did previously. Hellgate London is developed by Flagship Studio.

The Making of Salad

“Salad” is a computer generated image created in November 20 06. It is a tribute to the fantastic artist H.R. Giger and the classical painter Giuseppe Arcimboldo.

Making of Cargo

I imagined a large air vehicle and huge cargo ship for this scene. Since the air vehicle has a great volume and carrying capacity, I draw the loading doors markedly large.

Making of Assassin

My name is Plamen Iliev and in this article I’ll try to explain the process of creating my 3D character Assassin.

Making of: It’s only a boy

Throughout this How it was done, I will explain a little of how the image of It’s only a boy! was made from its conception to the final touch.

Making of Lowpoly Car 3D Model Timelapse

Making of low poly car 3d model made with using 3ds max and Bodypaint 3d. This video x10 faster from real time. You can find 100times faster video on my channel. Please contact me with skype (befastskoree99) if you have any suggestions or post comment here

Making of “You’ll never have me”

First drafts. I had no exact image in my mind what I wanted to do, so I vaguely drew the figures. Didn’t like the guy right from the start so he had to go pretty soon.

Making of “Voodoo Doll” (part 4/6)

Throughout this tutorial we will discuss and explore the subject of subsurface scattering, the application and manipulation of photographic textures and will further discuss how to achieve believability in a piece of artwork.

The Making of Upside-Down

This making-of is intended for intermediate users. Beginners are welcome to read this as well of course, but don’t expect detailed descriptions of how I’ve modelled this special head part or that leg or something.

Making of Total Kitchen

I have been taken a lot of time for this design, after that long time also for making a library for taking out the Total kitchen.

Making of Fall

After almost 5+ years of experience with mentalray it was a real pleasure trying something new. This was a project I started few years ago, but it never grew to more than initial sketch and simple scene blocking in 3D.

Making of German Soldier Bust

The idea of creating a bust of a soldier, came the need to not have seen anything of this digital character so controversial. I maturing the idea of seeking references and finally ended up setting the project staff.

Making of Classical Girl

This article has primarily been focussed on the modelling stage, as many people before me have gone into detail about mapping and texturing, especially using the SSS material adjustment method.

The Making of Diet Pepsi

The following paper provides a brief, detailed description of some of the technical aspects involved in producing the “Diet Pepsi After Hours” spot. A general/advanced knowledge of computer graphics and animation is recommended.

Making of Varga by Paul Tosca

This tutorial is dedicated to 3DM3 community. 1.Intro 2.Game modeling workflows 3.Tools used 4.Workflow used for Varga 5.Final model You could also check the first part of this tutorial : Varga hair tutorial (low poly game character hair) This is not a step by step tutorial. I will summarize the workflow i used for one […]

Making of Matrouk

In this massive tutorial I will share my knowledge and experience trying to represent in depth tutorial about the character logic of Matrouk.

Making of “Die Die Plush”

Hi to all friends from 3dm3.com. I decided to make making of for you friends and fans. Hope this will be useful for some of you or,a bit interesting.