Hi,this is my..3rd making of specially for 3dm3.com this time I decided to share more to you abot the making of one of my artworks the child of the apocalypse.
Directed by Ernest Desumbila / Post-Production by SAUVAGE.TV Here the result: vimeo.com/193997028 Music “Mortal Reminder” by PENTAKILL Featuring Ming Kay aka Clearlove7 & Henrik Hansen aka Froggen Director of Photography: Jonathan Bruno.
Introduction When I went to France on April 2005 on my high school trip, I bought different postcards to send them to my family and friends. Accidentally I forgot to post one of them so I brought it home. It represented the Cafe de Flore of Paris, the famous cafe of french existentialists and artists. I […]
“Balance’s spirit” is an illustration which I carried out for my training to carry out a realistic character. Indeed, at the beginning there was no concept design on this project.
This is the first short film Ikso Studio has developed. Itґs taken us about 4 months to get it done. It is all self-produced. We have used 3ds max and Vray for almost everything, the postpo was made with aftereffects.
September 13, 2005 | Stryker At the start of July Peugeot design department comissioned me to do a series of illustrations depicting their new concept car for the 2004 Paris Motor Show, the 907 v12. I flew over to Paris to meet the designers for a full run down on the […]
Following, I present you the process of creation of the matte painting”Distant Shores”, inspired by the magnificent works of matte artistsDylan Cole, Steven Messing and Yannick Dusseault (among others). This painting is also fruit of the many things I learned from the book”D’Artiste: Matte Painting” (Ballistic Publishing) which compiles some of the richest collection of […]
I have carried out this making of; of my image waiting something to help people that this beginningwith max or with v-ray, or those that are a little more advanced and itinterests them some section of the article.
For this painting I did first the rough on a sketchbook and then I used exclusively Photoshop. I tried to pull together a few stages of my working progress here.
In this final part of the tutorial, we will discuss how the background was created to finalize the piece. This includes the texture, lighting, ambient occlusion and more. We will also discuss and demonstrate the importance of final character and environment details including light scattering, light particle effects and adding final wear and tear to […]
This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.
In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.
In this tutorial I will be showing the process and some techniques I generally use to create my artwork. Starting at how I approach sketching my initial designs, I will detail the steps I take that lead to the final rendering, I hope you can apply this method to a variety of your art projects […]
Reference: I was looking for some references that could help me put things together. Basically I was aiming for a dramatic shot of an ancient passage, and so after doing some research I came up with these references: Modeling: Most of the objects in the scene were poly modeled. I believe poly modeling is more […]
The idea is basically a steam punk robot named P-N01 on emergency repair by a cute techy girl named Lucy. The naughtiness came when he went back online after being fixed.
My name is Zhang Sheng. ‘meet you’ is my latest works. I Am glad there is a lot of friends like it. Would also like to thank the 3dm3.com assist, so that I can share the production process.