Making of’s233 Videos

Making of Tundra

“I started the torso with a box, trying to get the right subdivisions to form the basic shape of the body. Then I extruded some polygons from shoulders and pelvis in order to create the arms and legs.”

Making of The Coliseum

I tried to reproduce the glamour of it, showing how big and beautiful the Coliseum is. That’s why the scene was made with a night render.

A Call for Humanity

Yes, it’s true; this is my grandson Omar in 2555 AD, not an alien. How I wished it is not my grandson.

Making of Dreamy Bath in 3DS MAX

Hi everybody. In this tutorial we will see how we can design whole bathroom, light and render it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and Photoshop

Making Of There Will Be Mayhem

Directed by Ernest Desumbila / Post-Production by SAUVAGE.TV Here the result: vimeo.com/193997028 Music “Mortal Reminder” by PENTAKILL Featuring Ming Kay aka Clearlove7 & Henrik Hansen aka Froggen Director of Photography: Jonathan Bruno.

The Making of Settled

Hi all, for some of those who requested a tutorial from me, well here it is. In this tutorial I’m going to tell you how my scene called ‘Settled’ was made. I assume you have at least the basic knowledge and understanding of 3d.

Making of Binah

Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala.

Making of Hellgate’s Hunter

The Hunter model has been made for the Hellgate London cinematic , made by Blur Studio.Later on I decided to make an illustration for my own fun, using some additional models I did previously. Hellgate London is developed by Flagship Studio.

Making of Pink Assassin

On this project I used C4D for modeling and scene setup, ZBrush for sculpting and texture painting as well as fryrender for material creation and rendering. I also used the plug ins “paintonsurface” and “splinespread” for C4D.

Making of Worker Robot

I decided to create the robot I’ve been imagining since childhood. I think the most important thing that helped me in the creation of the robot was the beautiful inspiration of the Brazil movie

The Making of “The Steam Master”

Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.

The Making of Warrior

This project started as a personal challenge, I wanted to apply everything that I learned throughout this year in a single work.

Making of Resident Evil

I used Cinema 4D for model, Body Paint and Photoshop for texture, render whit advance render, post production in Photoshop.

Making of Rhodos

In this making of I will show you my way of working and I will tell you something about the progress and some techniques that I used for the image.