This is my new model, it had been long under the old concept. I have called this work sprut, although it is more similar to the scat) but decided to leave the name as stuck from the very beginning.
During this part we will explore and discuss reflective light, the 2nd key light and specular light pass and what to consider when rendering different specific materials like plastic, fabric or metal.
This image was my contribution to CG Talk’s Machineflesh challenge that ran from 16 March to 18 June, 2004. The task was to “create an image depicting a mechanically altered or enhanced organic lifeform”. I had a feeling that there would be a lot of cyborgs and warriors submitted, so I opted for a different […]
In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.
This tutorial will covers some of the interesting steps of producing this image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compossiting. I will also share a few tips and tricks as I show the process.
Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala.
The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques.
“Punk” is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. […]
Hi everybody. In this tutorial we will see how we can design whole bathroom, light and render it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and Photoshop
And I imaged the girl was dancing when she looked back to the camera. This is the pose what I imagined. MODELING TIPS : There should be much detail in the eyelid and eyelash. Eastern girl always has soft eyelash, especially the eyelash below. So I chose transparency map for eyelash below, because transparency map […]