Making of’s233 Videos

Making of the Hammerburst II

I will try to show you how I proceeded to get the Hammerburst II from “Gears of War 2” done. So I will try to explain my modeling, texturing, rendering and final compositing work flow for it.

Making of The Lady Bird

For this painting I did first the rough on a sketchbook and then I used exclusively Photoshop. I tried to pull together a few stages of my working progress here.

Making of The Patient

The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques.

Making of The Rescue team

Our golden winner of the Ghost City: Infection Adrian Baluta chat with us how he create the winner work “The Rescue team”.

Making of The Room

Initially was defined data storage framework for using in current project. Development of unified file names system will save your time for search of necessary files and scene elements, for transferring of project to different PC, for shared work on project and in many other cases.

Making Of There Will Be Mayhem

Directed by Ernest Desumbila / Post-Production by SAUVAGE.TV Here the result: vimeo.com/193997028 Music “Mortal Reminder” by PENTAKILL Featuring Ming Kay aka Clearlove7 & Henrik Hansen aka Froggen Director of Photography: Jonathan Bruno.

Making of Three lines

I’ve always been fascinated by realism, and because of this it is really important to me that the base line-art sketch has got proper proportions.

Making of Tidus

This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go.

Making of Tiger Zoo

Using a simple polygon plane and extruding it according to the global shape, I created the head first than moved to the rest of the body leaving holes when the legs where to be connected.

Making of Toony in 3DS MAX

Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]

Making of Total Kitchen

I have been taken a lot of time for this design, after that long time also for making a library for taking out the Total kitchen.

Making of Trapped

What I would like to do is to pick the animals and their characteristics that more fascinate me. During a recent travel I have taken a photo at the Bird Park of Kuala Lumpur. Immediately I’ve been captured by the expression of this parrot.

Making of Tundra

“I started the torso with a box, trying to get the right subdivisions to form the basic shape of the body. Then I extruded some polygons from shoulders and pelvis in order to create the arms and legs.”

Making of Varga by Paul Tosca

This tutorial is dedicated to 3DM3 community. 1.Intro 2.Game modeling workflows 3.Tools used 4.Workflow used for Varga 5.Final model You could also check the first part of this tutorial : Varga hair tutorial (low poly game character hair) This is not a step by step tutorial. I will summarize the workflow i used for one […]