In this tutorial I will cover some of the basic hard surface modelling techniques using built in Blender tools, as well as why it is crucial to keep a clean mesh and to use primitives for modelling precise angles.
Photorealistic Grass in Vray. Hello guys. In this tutorial you’ll learn how to create grass using Vray. I using 3ds max 2016 and Vray 3.40 Here is the final render: http://imgur.com/s9zII8o
In this tutorial which is a part of “The Ultimate Introduction to V-Ray for 3ds Max” course, we learn how to use V-Ray wrapper material to integrate 3d models into photographic backplates.
The key to this tutorial is to help you improve your scenes and how you render in general. It is a fairly simple concept that once you learn you will always use. Ok for today’s tutorial I will be showing you how to setup your scene for rendering… The first thing you should do is […]
Outline I. OverviewII. What Are Smoothed Polygons?III. Why Use Smoothed Polygons? Advantages:1. Simplicity2. Intuitive interface (no stitching).3. Speed of production.4. Built in level of detail.5. Single texture map for entire character.6. All areas of the texture will be proportional to each other. Disadvantages:1. Requires UV layout2. Cannot add or remove edges after laying out UVs […]
What makes me Write this Tutorial? After reading my previous tutorial many guys asked me how to get matrix word effect in posters. Though it is very easy. I decided to write one tutorial about stuff. This tutorial is is more better for learners. I hope everyone will enjoy this tutorial like I enjoyed creating […]