In This “Making OF” article I wil try to explain the techniques that I used to create this image. I will focus mainly upon the creation of the character
In the final video of the series, Andrew Klein (www.andrewklein.net) examines how to intersect surfaces and how to use the trim tool to cut out the notch of the bishop’s “hat”.
Please LIKE and SUBSCRIBE if you enjoy this tutorial & check out more tutorials at http://www.eyedesyn.com In this tutorial you’ll get an intro intro Mechanical IK rigging and animating in Cinema 4D! New to 3D? Watch my FREE Cinema 4D Lite for the 2D Animator series! http://eyedesyn.com/cinema4d-lite
In this video however, i teach you how to create realistic lighting for interior scenes in 3ds max vray. I go over the camera, lights, etc. Programs used V-ray 3.2 Autodesk 3ds max 2016 Obs recording software
Starting Starting out with the setup of your chosen blueprints, I?ve decided to make the “Mazda RX8” and I found the blueprints at http://www.onnovanbraam.com/ who has an wide range of car blueprints. Get the Mazda blueprint here BLUEPRINT You start out with making 4 boxes that match the size of your blueprint images and then […]
Ok, everyone! After receiving tutorial requests, here am I this time to realize the desire of many of you. I received many mails asking for the techniques I use to model my cars and…err, well… I do use polymodeling by deforming patches, if you know what I mean. I do use a bit of splines-modeling, […]
This is my 4th 3dsmax tutorial and it should be very easy to complete. This tutorial will go over how to quickly create a realistic bowling pin in 3dsmax and I included the texture for the model within this tutorial down below. If you happen to have any issues or need help completing a part […]