Tutorials777 Videos

Making Of ‘Koschei The Immortal’

Last year, my friends had a chance to visit the Carpathian region of Eastern Europe. They brought back lots of photos and interesting stories about their adventures. I was so inspired by the atmosphere of these places that I had an idea for a picture.

Making of “A Day”

Hello everyone, my name is Han Yu. I’m very happy to create this tutorial and honored to share this with you.

Houdini Quicktip – Adding Alpha Maps To Principled Shader

Hey guys, So just a short one this time. Nothing too complicated, but something that caused me issues when I was trying to do something like this a while ago. I thought it was weird that the new principled shader didn’t have settings for alpha build in by default even though it does pick up […]

How to create a car using the polygonal modelling

English version by: Claudio Magri & AnnaRita Taddeo Benoit (Professional Translator). I have written this tutorial to help people who doesn’t know the bases of the polygonal modelling. To realize this, I have used an example that has been useful to show you some interesting techniques in this field. The example that I have chosen […]

Creating a glade using Grass-O-Matic Plugin

Foreword This lesson contains the detail view of glade creation process. The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic plugin for 3DSMAX. The lesson consist of six parts, where you Can learn how to create: a ground surface with lichen and naked regions, illumination of bright sun day, grass of […]

High polygon realistic character creation

This is an overview of creating high polygon realistic 3D characters  ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]