This tutorial from Zbrush Certified Instructor and Maya Certified Instructor Andrew Klein covers a few techniques for generating skyboxes and skydomes using a variety of CG tools.
This tutorial is designed to illustrate new features in Zbrush 3.5 such as the Planar Brushes, Surface Noise, and Normal and Displacement Map generation while integrating features from legacy versions of Zbrush, such as importing UVs, using the Projection Master, sculpting with alphas, and baking Material information to color maps. I use a simple Tombstone […]
In This “Making OF” article I wil try to explain the techniques that I used to create this image. I will focus mainly upon the creation of the character
Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.
In this video tutorial I will show you many various ways to use the zbrush projections Tools, I will show you how to optimize your mesh. I will show you how to transfer one mesh to another, I will show you how to transfer just parts of one mesh to another this is an easy […]
This will show you how to morph two completely different objects into one this will also show you how to optimize your geometry with two completely different objects and both will have the same amount of polygons to be morphed this will show you how to have three or more morph from one object or […]