Correcting the Vray and mental ray self-illumination display in the viewport

The following tutorial assumes that the user has a basic knowledge of 3Ds Max when applying textures to the self-illumination toggle; applying the “UVW map” modifier and assigning material slots to objects/surfaces. When using a bitmap in the “VrayLightMtl” or mental ray “Self Illumination (Glow)” toggle, the texture display is often overridden by its default […]

Basic Car Rendering setup with Brazil r/s by Emre Gorenemregoren

(This tutorial wont use HDRI) important note: This settings will be startup for the render , you will have some trial & error for better results. Ok , here is the first tutorial, I will try to keep it simple and short.. Its not so hard and after this tutorial you will see that it […]

VIDEO tutorial: Fat Monster – Gordo (rendering) by Rodrigo Banzato

Fat Monster – Gordo(rendering / riging / animating) – (basic) – 7 Mb Talk about this tutorial at the Forum >> Next parts:Fat Monster – Gordo (modeling) by Rodrigo BanzatoFat Monster – Gordo (texturing) by Rodrigo Banzato 3DM3.comCopyright © Rodrigo BanzatoEdit by StrykerSource: http://www.tonka3d.com.br

Creating a “Velvet/Suede” finish with V-Ray or mental ray

After few requests to post a tutorial about creating a velvet/suede fabric finish, I have managed to put something together. The following tutorial works for both V-Ray and mental ray. One of the most distinctive characteristics of the velvet/suede finish is its soft textured effect with two contrasts that transcend across the entire surface. This […]

HDRIs using Vray 1.5 RC3 Renderer in 3DS Max 9

Hello, this is Shashank Sharma, or better known as shashanks18 on 3DM3. In this tutorial, we’ll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9. Here, I’ll be using a Castle scene for the example, that I have modelled, textured and lighted up. […]