Making of’s233 Videos

Reflections Part One

Overview You just finished your photo-realistic model of a car. You have asigned a blinn shader and you’ve cranked up reflectivity 100%. You’re all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. (NOTE This is a beginner’s tutorial. Most average Maya users will have already learned to […]

The Making of PARTHENON

In this tutorial I am going to explain how I made the image of the Parthenon. I have seen many different photographs and drawings of the Parthenon from different angles, in order to have an idea, as clear as possible, about its characteristics and proportions. I have obtained a lot of information from several books […]

Making of Waiting something

I have carried out this making of; of my image waiting something to help people that this beginningwith max or with v-ray, or those that are a little more advanced and itinterests them some section of the article.

Making of Warlord

Concept / Inspiration The main idea of this personal project of mine was to create an illustration of a futuristic warlord. I was inspired partly by Metal Gear Solid art, namely Raiden’s design and especially for the pose in one of Yoji Shinkawa’s depictions of Raiden, and I wanted to create an elite futuristic warlord […]

The Making of Peugeot 907

        September 13, 2005 | Stryker At the start of July Peugeot design department comissioned me to do a series of illustrations depicting their new concept car for the 2004 Paris Motor Show, the 907 v12. I flew over to Paris to meet the designers for a full run down on the […]

Making of The Dragon

Detailing,and texturing, rigging and many more things… At the end we will render andfix in Photoshop till we get to the end of this. I’ve decided to make it moreinteresting and make something like Making of a dragon’s tutorial with usefultips and tricks :)

Making of Wood/Concrete WC

This was a client work, and we ask me to create a simple and modern Bathroom with similar lines as the exterior house, very simple and with a lot of concrete and Wood.

Making of The Room

Initially was defined data storage framework for using in current project. Development of unified file names system will save your time for search of necessary files and scene elements, for transferring of project to different PC, for shared work on project and in many other cases.

The Making of Cobra Prince

Hi all, My name is Philip Herman. I want to share my knowledge of how I created The Cobra Prince. I used 3DS Max, and Vray for render.

Making of: Portrait of a lady

I try to make a role with Chinese traditional characteristic, woman and circumstance are all from ancient China. I collect reference from internet.

Making of The Chamber of Oceans

The scene from my imagination is based on objects that i own or could have owned. While the project was in my subconsciousness all of the time, your eyes wonder around and are looking for objects that would work in the scene.