Tutorials777 Videos



Intro to Procedural Modeling in Houdini: Making a Fence Asset
                This tutorial goes over from start to finish the creation of a rudimentary fence asset that can easily be expanded upon. This is an introductory lecture on procedural modeling in Houdini I gave at Drexel University’s SIGGRAPH chapter as a Junior Animation & FX major. 
            
   
                         
                        
                                Explosion Tutorial
                This tutorial explains how to make cool-looking explosions like these: However, the user must have a basic knowledge of MAX and some of its functions, like creating combustion gizmos, the video post basic functions, omni lights, etc. Now, without further rambling… 1. Create a SphereGizmo anywhere in the scene. Just place it somewhere in a […] 
            
   
                         
                        
                                Creating Normandy SR1 in 3DS MAX
                Introduction In this tutorial I will show ho w to model Normandy Space ship from mass effect. Downloads Before you star you might want to download these files. Reference: Texture: Step 1 I will begin as usually by finding a reference for the model. I found this sketch on www.gamespot.com. When you making complicated things […] 
            
   
                         
                        
                                Modeling a Cup and Assigning a Material
                Hey, lets make some cups to set on that table we modeled earlier. 1)Click on the Create Tab, then click on Geometry, then choose Cylinder. This will create a….cylinder. Give it the following values. 2) Convert your cylinder to Editable Poly by selecting it, right clicking, and going to Convert To, and select Editable Poly. […] 
            
   
                         
                        
                                Photohop Glow
                This is pretty simple and easy tutorial for all of you who are looking to enhance your rendering in Photoshop. You’ve rendered your 3D object in your 3D program and ended up with an image (.jpg, .gif, .tif). Load your image in Photoshop. Copy the layer and apply Gaussian Blur (Filter -> Blue -> Gaussian […] 
            
   
                         
                        
                                [Video] Texture Painting with Softimage/XSI – Part 1
                This is the first of a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects. Download video file INFO: Size of original movie: 86 MB Compressed in […] 
            
   
                         
                        
                                Portrait of a silent man by Patrick Eischen
                About the image There are many rendered portraits in a lot of galleries. I was always impressed by the high quality of the MentalRay FastSkin shader and how easy it was to set it up once you understood the basic concept of how skin works. But as I ‘only’ have Cinema 4D, MentalRay is not […] 
            
   
                         
                        
                                VIDEO TUTORIAL: ZBrush Speed sculpt “Amph Man”
                A ZBrush speed sculpt created by Jesse Sandifer. Jesse uses ZBrush brush, painting and posing tools to create a creature with different fish like qualities. Download video file: Part 1 Download video file: Part 2 Download video file: Part 3 Download video file: Part 4 Talk about this tutorial at the Forum >> 3DM3.comCopyright © […] 
            
   
                         
                        
                                GP2 Modeling, Rendering and Compositing Tutorial
                In 2006, I was introduced to Mr. Peter Thompson, owner ofMeritus Racing by Paul McAusland of UrbanImaging. He had recommended my 3D visualservice to Mr. Thompson and from then on I was creating the visuals for MeritusRacing sponsorship campaign. The visuals I have created required photorealism anddelicate compositing of rendered image to the photography plate.To […] 
            
   
                         
                        
                                Making of Psylocke
                Psylocke from the X-Men.My first ever tutorial – some of you people requested, and so I decided to do it on the Psylocke image. 
            
   
                         
                        
                                Snowy Rock Tutorial
                Baking snow in texture map using 3ds max landscape material.The tutorial covers the entire process of making the rock.I hope you find it useful. 
            
   
                         
                        
                                Tutorial “Mental Ray Proxy Rendering”
                In this video tutorial you will learn how to use Mental ray proxy to decrease your rendering time and enhance your work 
            
   
                         
                        
                                Tutorial “Advanced Demon Face Transformation” Part 3
                Tutorial CInema 4d how to making Demon Face Transformation part 3 
            
   
                         
                        
                                Posing Characters in Zbrush using a Zsphere Rig
                This video shows you how to use Transpose Master in Zbrush 4.0, to create a simple rig for posing your character. 
            
   
                         
                        
                                Digital Watercolor with Mypaint 0.9 and Gimp-painter
                In this video you will see my techniques to do a watercolor with only open-source softwares on a Linux system 
            
   
                         
                        
                                Making of “Prince of Persia”
                Prince of Persia is one of the biggest game franchises 
            
   
                         
                        
                                Photoshop Tutorial: Freckle Removal
                Today we look at some basic freckle removal techniques in Photoshop 
            
   
                         
                        
                                3Ds Max 2013 mCloth Physx Tutorial
                Today I wanted to show you how to break a connection between two objects like cloth and the beam in this case. 
            
   
                         
                        
                                Creating Bouncing Balls Using Particles and Physics
                Creating an animation of bouncing balls using a particle system and physics for collisions (Blender version 2.55). 
            
   
                         
                        
                                RayFire Planet Implosion-Explosion
                This time we go more into detail how you can use rayfire tool to destruct or build complex explosions. We will make an planet Implosion and explosion with few methods. 
            
   
                         
                        
                                 
                            
                                                         
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			