This making of is about planning a scene, modeling and managing the scene. You will probably be surprised but the most important steps for this particular scene were the Planning and the Managing.
“Balance’s spirit” is an illustration which I carried out for my training to carry out a realistic character. Indeed, at the beginning there was no concept design on this project.
Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala.
The work consists of an old office room in good condition, still in use even now. I started this work wanting to create a silent story, so I made the components of the room appear to be speaking for themselves.
This tutorial is a project overview for my imageCalamity Jane . This image is a personal project maybe you can say just make for for fun. In this tutorial I will not go in detail explanation, assuming that reader has some basic knowledge of modeling and rendering …
I imagined a large air vehicle and huge cargo ship for this scene. Since the air vehicle has a great volume and carrying capacity, I draw the loading doors markedly large.
The action will take place in the past. Caius could look like a Roman but it is not really one (his sword and his armour do not fit with the style). This character is the first of three main characters of a wedding which will gather: Caius – mother nature – a child.
Chrome is one of the most used materials in the Design field. This material needs only a few settings to be rendered in an optimal way. You can see many samples of chrome in the design gallery of the Florence Design Academy Let’s begin: 1.) You need a dark gray diffuse color (for a perfect […]
On this Claire model i use 3DS Max, Mudbox with some sculpting and Mentay Ray as renderer. Finally Photoshop to composite it. In doing Claire, I try to apply knowledge that i learnt during my work into it.
This article has primarily been focussed on the modelling stage, as many people before me have gone into detail about mapping and texturing, especially using the SSS material adjustment method.
Hi everybody. In this tutorial we will see how we can design whole bathroom, light and render it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and Photoshop
In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.
After almost 5+ years of experience with mentalray it was a real pleasure trying something new. This was a project I started few years ago, but it never grew to more than initial sketch and simple scene blocking in 3D.
Frame modelisation Patern found on www.f1-live.com Top view Side view/perspective First problem, the partern are not orthographique. So, i have made a cube with FIA data about lenght, etc the car have to respect. FILE EXE After, I have just build a basic spline cage, but I advice to use a polygonal modelisation because i […]
Hello I am Vishal Pawar and i am a Digital Artist from India, artists like Craig Mullins and Dusso (Yanick Dusseault) always inspire me.Peter Jackson’s Lord of The Ring trilogy has been a very big inspiration for me throughout my carrier,every frame of the movie is a visual masterpiece. Well that was all about me, […]