This time I wanted to concentrate on proper texturing and realism. It took me 5 months of my free time to create this scene. My main goal was to recreate the already existing environment in 3d as accurately as possible to achieve a high degree of realism, just like in the movie production. I knew […]
A couple of months ago, I read the famous comic novel “the top of the gods” by Jiro Tanigushi. I was so inpresssed by his drawings and the story about the first pilgrims in the Everest, I decided to create a picture about mountains.
This tutorial will covers some of the interesting steps of producing this image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compossiting. I will also share a few tips and tricks as I show the process.
Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
I made this image with 3dsmax7 and rendered it with V-Ray the background in the image is a photo, anyway I made this Maybach 57 model a while ago but it was rendered at first with a white background and subtle reflections…
Hello viewer My name is Gourav Sharma .3D Asian girl is my 1st attempt to make a realistic looking 3d girl! software i used -3ds max 2008 and photoshop cs3
I will try to show you how I proceeded to get the Hammerburst II from “Gears of War 2” done. So I will try to explain my modeling, texturing, rendering and final compositing work flow for it.
This was a client work, and we ask me to create a simple and modern Bathroom with similar lines as the exterior house, very simple and with a lot of concrete and Wood.
On this project I used maya for the base model, zbrush for details, Photoshop for texturing and matte painting, shave and haircut for the hair and mentalray for rendering.
“I started the torso with a box, trying to get the right subdivisions to form the basic shape of the body. Then I extruded some polygons from shoulders and pelvis in order to create the arms and legs.”
The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques.
Challenge the elements. Master all kinds of terrains with unparalleled elegance. It’s the dawn of an new era. The first of a new kind. Introducing the Mercedes-Benz X-Class – the world’s first premium class pick-up truck – coming in 2018. Just like the X our film defies all classic rules of car commercials. Artful image […]
Like a good number of rpg players, I’m an addict of Final Fantasy series.So I decided to make my own fanart of an in game playable character. I chosen Lulu from FFX because she’s very adult ,serious and has a cold glance.
During this part we will explore and discuss reflective light, the 2nd key light and specular light pass and what to consider when rendering different specific materials like plastic, fabric or metal.