Stryker

How to create a car using the polygonal modelling

English version by: Claudio Magri & AnnaRita Taddeo Benoit (Professional Translator). I have written this tutorial to help people who doesn’t know the bases of the polygonal modelling. To realize this, I have used an example that has been useful to show you some interesting techniques in this field. The example that I have chosen […]

Modelling of cast disc

Part 1.(inner part of disc)So,to create any disc we need no less than 2 photos of this disc: a) in face (to be used as drawing) b) side-view (to visualize disc profile) To begin with, one main advice-modelling any subject (not only the disc) every 2 minutes look at the photo Open 3D Studio Max […]

Car

This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 […]

VIDEO: Capabilities and workflow

This new video demonstrates capabilities and general workflow of the Flatiron plug-in. Flatiron is a four steps Render To Texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map. Advanced automatic unwrapping, which is built into the plug-in, is based on our Unwrella high quality automated unwrapping […]

VIDEO Tutorial: Camera Projection

This video is about creating a camera projection (camera map per pixel) for an animation with pointing photo realism and maintaining rendering speed with Mental Ray in 3dsmax..Video has no sound but I believe everything is clear without the sound. 30 minutes 106 mb quicktime. Exclusive for 3dm3.com Exlusive for 3DM3.com and CGFlame.net Talk about […]

Setup Camaro blueprint by be_fast

Hi everyone! This is my tutorial of making Camaro blueprint from photosfor car modeling in 3ds max 1. So the first step is setting the Units to Metric (centimeters) if youare going to make a real world scale model. 2.The second. Create a car size box (I took it from the official website).In the Properties […]

Making of cafe by Tiziano Fioriti

Introduction When I went to France on April 2005 on my high school trip, I bought different postcards to send them to my family and friends. Accidentally I forgot to post one of them so I brought it home. It represented the Cafe de Flore of Paris, the famous cafe of french existentialists and artists. I […]

Making of Bugatti Veyron

Bugatti Veyron – One of the fastest and popular speedcar…. This 3D Model was created in 2 Days completely. I used 3DS Max for this. I had seen some of the wallpapers of this car and was so inspired that the same night i began to work on this model. This model has has been […]

Brazil2 GI Tutorial

In this tutorial, we will be seeing how to use Global Illumination in "Brazil ‘Rio’ Rendering System v2.0". As well as a small information on the very useful, Brazil2 Advanced Material, which, in my scene is used to create the water in the pool. In this scene I have tried to create a Villa Hotel, […]

Brazil Rendering Setup by Punxva

The key to this tutorial is to help you improve your scenes and how you render in general. It is a fairly simple concept that once you learn you will always use. Ok for today’s tutorial I will be showing you how to setup your scene for rendering… The first thing you should do is […]

We draw a bolt and a nut

To make a bolt, in the beginning it will be necessary a preparation on which to be cut a groove. Two cylinders a necessary for preparation. The first cylinder on which there will be a groove: CylinderRadius: 50,0Height: 240,0Cap Segments: 2Sides: 24 The second cylinder:CylinderRadius: 100,0Height: 40,0Cap Segments: 2Sides: 6 Now, attach both cylinders by […]

Explosion Tutorial

This is just a quick and an efficient way of doing nice explosions.For this scene you will need 2 gizmo’s, 3 omni lights and 1 lens flare.First of all you will need 2 gizmo’s : 1 box and 1 sphere. As shown below: Add combustion(fire effect in 3dsMax R4) to both of them with the […]

Creating Bicycle 3D Model in 3DS MAX

Introduction This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage – small bikes as it […]

Creating HighPoly Beretta in 3DS MAX

Introduction In This tutorial I will show my way of creating high poly weapon in 3d max. Step 1 First things first.go to create panel and Create a plane like I show on the image and apply the reference image texture on it.(i found this beretta image on google) Step 2 After select that plane, […]

Movement of the automobile on a line

How to begin creation of realistic model of movement of the automobile on turns, it is necessary to specify, how many the centres of rotation are involved at the moment of turn. In the normal machine, with one rudder and four wheels of them only three – one in the centre of the back bridge […]