In this final part of the tutorial, we will discuss how the background was created to finalize the piece. This includes the texture, lighting, ambient occlusion and more. We will also discuss and demonstrate the importance of final character and environment details including light scattering, light particle effects and adding final wear and tear to […]
“Salad” is a computer generated image created in November 20 06. It is a tribute to the fantastic artist H.R. Giger and the classical painter Giuseppe Arcimboldo.
Overview You just finished your photo-realistic model of a car. You have asigned a blinn shader and you’ve cranked up reflectivity 100%. You’re all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. (NOTE This is a beginner’s tutorial. Most average Maya users will have already learned to […]
It is always tricky task for me because usually I don’t printscreen or record my process, except situations when client ask for that from start like ImagineFX or CGSociety challenges.
I did this work to explain to you the use of Photoshop brushes and the software Poser for image manipulation. I referred to a wallpaper of the movie ‘300’. The first challenge I faced was to create a human figure which I did using Poser.
Hi! I participate in Dominance War challenge with this character, but haven’t finished it till competition deadline. But finally I decide to finish it because I don’t like left my works unfinished. I try to create character on which behalf will be interesting to play. I was inspired by Unreal Tournament.
In this tutorial Christophe Vacher shows us how he was creating “Forest Mage”, the cover for the book of the same name written by Robin Hobb and published by Harper Collins
Sketching a character – Gypsy Dancer. Part 2 of 2. With commentary but you probably best just turn down the volume and put on some tunes. Actual Time: 2 Hours
The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques.
This making of is about planning a scene, modeling and managing the scene. You will probably be surprised but the most important steps for this particular scene were the Planning and the Managing.