Tutorials787 Videos

Modeling a Chair

Hey, another simple model. Why not make a chair to accompany your table? 1) First of all, make a box that is 35 by 30 by 2 units. And make sure that the length, width, and height segments are 1. 2) Select the box, right click it, go to Convert To, and select Editable Poly. […]

Modeling a Soda Can

1) Open up 3ds Max. Go to the Create tab, click on Shapes, and then select Line. This will allow us to draw an outline of the soda can. 2) Go into the Front viewport and draw the outline like you see below. Make sure you don’t connect the first and last vertex. 3) When […]

Modeling a Cup and Assigning a Material

Hey, lets make some cups to set on that table we modeled earlier. 1)Click on the Create Tab, then click on Geometry, then choose Cylinder. This will create a….cylinder. Give it the following values. 2) Convert your cylinder to Editable Poly by selecting it, right clicking, and going to Convert To, and select Editable Poly. […]

Modeling a Table

A table is super simple to model, it consists of just one modified box for the top, and four boxes for the legs. Let’s get started. 1) Create a box that is 50 by 80 by 1 units. And make sure it has only 1 length, width, and height segments. Make sure everything is exactly […]

VIDEO tutorial: Mental_Ray by Aziz Khan

In this tutorials I will show how to create nifty looking global illumination and sun lighting. DOWNLOAD FILE Talk about this tutorial at the Forum >> 3DM3.comCopyright © Aziz KhanEdit by StrykerSource: http://www.3dm3.com

Neoclassic Livingroom Lightning and rendering Maxwell

Hi. In this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials. LIGHTNING Numbers seen in the above figure indicate the light locations in the scene.We’ll consider the scene is in real world […]

Making the head of the Moria Orc

Well, this is how I made the head for my Moria orc. As with any project, I started off by getting loads of reference. I was originally going to make an Isengard orc, but in the end rather decided to go with a Moria orc simply because the Moria ones look a little grosser!So I […]

Wireframe Brushes

Have you ever wondered how to get those cool wireframe images on your website or into Photoshop? But you didn’t want the background to show up with it? Well this process is very easy and will be fully explained in this tutorial. If you happen to have any issues or need help completing a part […]

Modeling a head using Nurbs-Polygon technique by Sasan Rafiee

In this technique we first create a low detail head by nurbs patch modeling then convert it to a polygon object, then we add detail to it. The reason is that we have more control on the basic shape in Nurbs modeling and then we apply powerful tools in polygon modeling to add details. You […]

How create a simple crowd

INTRODUCTION To execute this tutorial you must download and install CrowdMaker 0.5 (or higher). You can download the file at this link: web.tiscali.it/maya_tutorial . The “CrowdMaker 0.5.rar” contains some scripts, a text file with an installation guide and sample scenes. On the next pages you can see the procedure to create a scene and the […]

Making a image look evil

This tutorial is all about making a image look evil and pretty dark. Yeah we gonna take  a look at dark side of art, shall we? I have downloaded a picture of actress Livtyler. here it is. If you like above picture just copy and use it for this tutorial its free of cost only […]

UV mapping the easy way

UV mapping ? In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV . This is the first tutorial I make because I don’t want to see my friends siting for hours to days on end dragging UV points and merging chunks together just to get a stretched and overlapped […]

Creating A New World by Henry Pashkov

Click here to view big image This tutorial is intended for those artists who are going to place a planet on the foreground of their new artwork. To implement this tutorial I use a part of the lesson you have possibly seen on the www.3dm3.com CG portal (Direct link o the lesson http://www.3dm3.com/tutorials/planet/) So let’s […]

Bowling Pins

This is my 4th 3dsmax tutorial and it should be very easy to complete. This tutorial will go over how to quickly create a realistic bowling pin in 3dsmax and I included the texture for the model within this tutorial down below. If you happen to have any issues or need help completing a part […]

High polygon realistic character creation

This is an overview of creating high polygon realistic 3D characters  ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]

VIDEO TUTORIAL: Creating Clay Renders with 3ds Max 2010 and mental ray

In this video, from “Production Instruction with 3ds Max 2010: Volume I”, we’ll take advantage of mental ray’s ProMaterials to create a nice clay render of the interior scene we’ve been working on. By rendering using the technique shown in this video, we can create a clean and clear render that showcases our work in […]

Building a Polygon Arch

This tutorial will show the method I used for making my arches in a building. There is obviously more than one way to do it. This is not the standard method to make an arch, it is just my way of making them. Let us begin…. 1. Whenever I start up a new project, I […]

VIDEO tutorial: Fat Monster – Gordo (rendering) by Rodrigo Banzato

Fat Monster – Gordo(rendering / riging / animating) – (basic) – 7 Mb Talk about this tutorial at the Forum >> Next parts:Fat Monster – Gordo (modeling) by Rodrigo BanzatoFat Monster – Gordo (texturing) by Rodrigo Banzato 3DM3.comCopyright © Rodrigo BanzatoEdit by StrykerSource: http://www.tonka3d.com.br

How to create cool tribal symbols and signs – Part 2

Now we’re back! This tutorial section will cover the post – production work in Photoshop, and how to make your logos look really cool. This part of the tutorial should also be easy, and you can still email me about any tips, questions, or comments to your liking about this. Thanks! Now let’s get started! […]

How to create cool tribal symbols and signs – Part 1

This is my 2nd 3dsmax tutorial, and this one should also be quite easy once you get the hang of it (hopefully very quickly.) This tutorial is about how to create some really cool logos, tribal symbols, and other cool signs and such with 3dsmax. (Some content shown in this tutorial may also have included […]

VIDEO tutorial: Fat Monster – Gordo (texturing) by Rodrigo Banzato

Fat Monster – Gordo(texturing) – (basic/intermediate) – 10 Mb Talk about this tutorial at the Forum >> Next parts:Fat Monster – Gordo (modeling) by Rodrigo BanzatoFat Monster – Gordo (rendering/riging/animating) by Rodrigo Banzato 3DM3.comCopyright © Rodrigo BanzatoEdit by StrykerSource: http://www.tonka3d.com.br