UV mapping ? In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV . This is the first tutorial I make because I don’t want to see my friends siting for hours to days on end dragging UV points and merging chunks together just to get a stretched and overlapped […]
Hello there, Welcome to my Third tutorial. In This one I will be texturing the head of the character I made in my modeling tutorial. Now I will be working in Photoshop, I should first say that for a good texture, you need a good UV map with a minimum amount of stretching. In my […]
Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
This video from 3d artist and educator Andrew Klein shows the viewer how to import a 3d model from Maya 2009 with a texture that is already roughed out for the expressed purpose of overpainting texture seams.
Advanced tiling: For this tutorial, I will be dealing with tiling textures with a pattern, such as brick. These textures can be especially difficult to tile, depending on the source material. When looking for a source photograph for bricks and textures with an apparent pattern that needs to be preserved, look for/take photographs with as […]
One of the most basic map texturing issues is how to have your texture tile seamlessly across the map. This has been covered in many tutorials before, but not everyone may know the best way to do this. For the purposes of this tutorial I assume you have a copy of Adobe Photoshop. I used […]
In this tutorial, Rodrigo Banzato covers some aspects of the tools he uses on his projects for image correction and manipulation by using Photoshop as also other programs, plugins and very nice tips.
Want to know how to tear up your favorite starship without actually messing up the mesh? Use textures. We could start with a sphere but that’d be too easy. Grab your favorite mesh instead. The easiest way to apply even burn marks over a whole mesh is if the mesh is one attached object. That’s […]