Making of’s233 Videos

The Making of Lulu

Like a good number of rpg players, I’m an addict of Final Fantasy series.So I decided to make my own fanart of an in game playable character. I chosen Lulu from FFX because she’s very adult ,serious and has a cold glance.

The Making of Maybach57

I made this image with 3dsmax7 and rendered it with V-Ray the background in the image is a photo, anyway I made this Maybach 57 model a while ago but it was rendered at first with a white background and subtle reflections…

The Making of Mazda RX-8

This is not a complete walkthrough tutorial, as it takes a lot of time to make one and besides, I have already finished the model quite a while ago. I will, however, try to give you some insight at how it was created from modelling to rendering so that it might provide you with some […]

The Making of Oculus Medicus

This image was my contribution to CG Talk’s Machineflesh challenge that ran from 16 March to 18 June, 2004. The task was to “create an image depicting a mechanically altered or enhanced organic lifeform”. I had a feeling that there would be a lot of cyborgs and warriors submitted, so I opted for a different […]

The Making of Old Alley

Hello there, this tutorial is the making of one of my latest scenes entitled “Old Alley.” This is my first making of tutorial, and I hope to create some more along the years.

The Making of PARTHENON

In this tutorial I am going to explain how I made the image of the Parthenon. I have seen many different photographs and drawings of the Parthenon from different angles, in order to have an idea, as clear as possible, about its characteristics and proportions. I have obtained a lot of information from several books […]

The Making of Peugeot 907

        September 13, 2005 | Stryker At the start of July Peugeot design department comissioned me to do a series of illustrations depicting their new concept car for the 2004 Paris Motor Show, the 907 v12. I flew over to Paris to meet the designers for a full run down on the […]

The Making of Phoenix building

In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as posible), to build a scene, from the preparation for the project (Pre-Pro) untill the final render, as always using Discreet 3D Studio Max, for the modelling, mapping and lighting, and Photoshop/Bodypaint for the texturing based […]

The Making of Rage over Babylon

This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.

The Making of Salad

“Salad” is a computer generated image created in November 20 06. It is a tribute to the fantastic artist H.R. Giger and the classical painter Giuseppe Arcimboldo.

The Making of Settled

Hi all, for some of those who requested a tutorial from me, well here it is. In this tutorial I’m going to tell you how my scene called ‘Settled’ was made. I assume you have at least the basic knowledge and understanding of 3d.

The Making of SuraaghRasaan(TheDetective)

I am preparing this tutorial to give a brief rundown on the character that I modeled, textured and rendered using Zbrush. This was a personal project and the aim was to get familiarize with Zbrush and explore its various aspects.

The Making of Ultimate Robot

The idea in to create this image and is conditioned from a video of bjork in which there was rather a Two similar Robots. Ok I will now explain you’ shortly as I have proceeded in the construction of such image.

The Making of Upside-Down

This making-of is intended for intermediate users. Beginners are welcome to read this as well of course, but don’t expect detailed descriptions of how I’ve modelled this special head part or that leg or something.

The Making of Warrior

This project started as a personal challenge, I wanted to apply everything that I learned throughout this year in a single work.

The Making of Wonded Ork

I was angry to sculp that fantastic creature. That was my first goal, to frame that wonded monster in mesh. I got started with a simple piece of geometry, and gradually building up volume and form.