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Catzilla
Catzilla
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Catzilla

The main idea of the project was to develop an antithesis of other benchmark productions which are mostly boring and aesthetically weak. Michał Staniszewski from the demoscene Plastic group came to us with a draft of an interesting, action-filled story with a unique design and aesthetics that would be as close as possible to an […]
Maya Modeling Basics:Toy (Part 2)
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Maya Modeling Basics:Toy (Part 2)

Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
Modeling a Trophy
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Modeling a Trophy

This tutorial is fundamentally based on how to import vector files from Adobe Illustrator into Autodesk 3ds Max for further modeling work to be done on it.
UV Mapping A Head
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UV Mapping A Head

This video demonstrates the use of Maya’s UV editing tools, specifically the Smooth UVs Tool, to organize and flatten the UVs of a head.