Making of’s233 Videos

Reflections Part One

Overview You just finished your photo-realistic model of a car. You have asigned a blinn shader and you’ve cranked up reflectivity 100%. You’re all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. (NOTE This is a beginner’s tutorial. Most average Maya users will have already learned to […]

Rocco’s Carrot – Making Of

Spellwork Pictures have posted a behind the scenes video of their work for Rocco’s Carrot.Thank’s to all artist who did a wonderful job. Enjoy watching.

The Making of “The Steam Master”

Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.

The Making of ‘RIO GRANDE’

    August 31, 2005 | Stryker This tutorial includes the most interesting and complicated steps of making the scene. The idea to create RIO GRANDE image came up to me while I was watching small copies of locomotives and steam locomotives at a shop. So when I came home I’ve decided to make one […]

The Making of Abandoned Cathedral

My inspiration for this piece was the cathedrals of the middle ages. To give the image something unusual I made the cathedral dark and hellish which contrasts to the uplifting feel of most cathedrals. For a little extra level of detail I added some vines and dead grass to the for-ground.

The Making of Al Pacino Sculpt

My modeling process is simple. I start by creating a plane in the top lip, and keep extruding edges, maintaining shapes in both side and front angles, also looking at it from the perspective.

The Making of Beanpod blooming

And I imaged the girl was dancing when she looked back to the camera. This is the pose what I imagined. MODELING TIPS : There should be much detail in the eyelid and eyelash. Eastern girl always has soft eyelash, especially the eyelash below. So I chose transparency map for eyelash below, because transparency map […]

The Making of Blood elf

This tutorial will covers some of the interesting steps of producing this image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compossiting. I will also share a few tips and tricks as I show the process.

The Making of Bruttus 4Z

I made some sketches for some of my concepts and others not because I used other cars as reference. The car that we’re talking about, in this article, is based on the marvelous and beautiful Mazda RX-8 as you may already noticed. I chose to base this one in RX-8 but I could’ve done sketches […]

The Making of Cobra Prince

Hi all, My name is Philip Herman. I want to share my knowledge of how I created The Cobra Prince. I used 3DS Max, and Vray for render.

The Making of Diet Pepsi

The following paper provides a brief, detailed description of some of the technical aspects involved in producing the “Diet Pepsi After Hours” spot. A general/advanced knowledge of computer graphics and animation is recommended.

The Making of Hotrod

In this article I would like to show you what kind of methods I used to create my latest picture ’Hotrod’.

The Making of Lamborghini Gallerdo

This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model.

The Making of Last Ride

I am proud of doing this making of and I will try to explain how I made this work. Used 3d software: Cinema 4D 9.6 student version.

The Making of Louie’s Bar & Grill

Louie’s Bar & Grill is based on an actual building in the Universal Studios, FL theme park. Although it took about two months or so to complete, majority of the work was done in three weeks.