3DS Max233 Videos

How to make a realistic drywall material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic drywall material (To complete this tutorial, […]

How to make VRay chrome material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 2: How to make a nice VRay brushed chrome material (To complete […]

How to make a realistic electron microscope material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic electron microscope material (To complete this […]

Quad Sphere Tutorial

Introduction Hi everyboby, this is my first tutorial so don’t expect too much.During my modeling sessions with Max I’ve seen that there are two kinds of spheres: normal (made with triangles and quads) and geosphere (made only with triangles). So I’ve started wondering how to make a sphere made just with quads. This is the […]

How to make an easy VRay car paint material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 1: How to make an easy VRay car paint material (To complete […]

Modelling of VAZ 21093 by Kazus

Hello everyone. Today I start newinteractive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ21093 car. Why? Because it is simple to do for begginers. Everybody can take part in this tutorial. Soon I will start modelling right now!!! First step. Setting up the scene for modeling. I had sliced blueprint in Photoshop. […]

Make 3D Object with Shapes

Chapter 1: Lathe ModifierGreat For amateurs You Need: 3dsmax Windows Knowledge; Work with Shapes Knowledge In this lesson you will learn how make 3d objects with simple shapes. In 3dsmax, these modifiers will convert 2D lines to 3D object: Lathe Extrude Bevel Loft Surface …… You will learn to work with all of these modifiers […]

(Reactor) (Ragdoll) And (hinge) Tutorial

Hello every one! Creating animation and simulation of objects are very sensitive in 3ds max (Reactor), so you have to take care of every single object in the scene to simulate it perfectly as much as interesting for the viewer, that is the best Animator who take care of a small object and trying to […]

Reactor Motor Tutorial By Aziz Khan

Hello and welcome every buddy to my (Reactor Motor) tutorial. Many of the people who asked me about reactor function in 3ds max and they asked me different kind of question about reactor in 3ds max and I tried to answer them, I realize that I should write some reactor tutorials for those who need […]

Modeling a Chair

Hey, another simple model. Why not make a chair to accompany your table? 1) First of all, make a box that is 35 by 30 by 2 units. And make sure that the length, width, and height segments are 1. 2) Select the box, right click it, go to Convert To, and select Editable Poly. […]

Modeling a Soda Can

1) Open up 3ds Max. Go to the Create tab, click on Shapes, and then select Line. This will allow us to draw an outline of the soda can. 2) Go into the Front viewport and draw the outline like you see below. Make sure you don’t connect the first and last vertex. 3) When […]

Modeling a Cup and Assigning a Material

Hey, lets make some cups to set on that table we modeled earlier. 1)Click on the Create Tab, then click on Geometry, then choose Cylinder. This will create a….cylinder. Give it the following values. 2) Convert your cylinder to Editable Poly by selecting it, right clicking, and going to Convert To, and select Editable Poly. […]

Modeling a Table

A table is super simple to model, it consists of just one modified box for the top, and four boxes for the legs. Let’s get started. 1) Create a box that is 50 by 80 by 1 units. And make sure it has only 1 length, width, and height segments. Make sure everything is exactly […]

How to create cool tribal symbols and signs – Part 1

This is my 2nd 3dsmax tutorial, and this one should also be quite easy once you get the hang of it (hopefully very quickly.) This tutorial is about how to create some really cool logos, tribal symbols, and other cool signs and such with 3dsmax. (Some content shown in this tutorial may also have included […]

Modeling of a wheels

Make a cylinder with the settings of picture 1 and picture 2 Then convert to an editable mesh by right clicking Select the outside polygons (squares) but missing one each time you should have 5 squares selected rotate with the tool at the bottom (see pic) Then scroll down the editable mesh menu and tyoe […]

Modeling of Shark

We look as to model this sweet shark. I got inspiration from Disney’s cartoon “Little Mermaid”. I idea was to create a shark that looks dangerous, but also has a cartoonesh look. It has small but compact body so even at first look you see that it’s strong.  and at the end it has to […]

Create a Tornado in 3ds max 4

Hi, I’m finally done with my first 3ds max- tutorial and I’ve tried to do it as easy to follow as possible. Well, you got to have some 3ds max experience. So, what are you waiting for, Christmas? :P Making the Tornadoshape Reset 3ds max (4). Create a Torus with Radius1: 60, Radius2: 2, and […]

Cigarette smoke

For this tutorial I assume you got a fair bit of brain and experience with 3D Studio MAX. Reset your scene and start by making a cone with radius1: 10, radius2: 150, Height: 800, Height segments: 80, Sides: 40 and mark the “Generate Mapping Coords” This will make the basic sharp of the smoke. It […]