Video Tutorial: “Fly” – Blender Modeling Timelapse
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Video Tutorial: “Fly” – Blender Modeling Timelapse

The screenrecording itself was done for Steve Gormley aka VJSteveG, who will be using the footage / timelapse in his work. The video you are seeing right now is more of a summary of a video tutorial that I am working on right now. There I will explain all the basic techniques used in the […]

Modeling Old School Rim in Maya

Introduction In this tutorial I will explane you how to make Old school rim. Step 1 First make the Polygon Cylinder. Step 2 Then delete top and bottom faces to look like this on picture. Step 3 Select all top edges end extrude with tool witch you can find in Edit mash – Extrude. Step […]

VIDEO TUTORIAL: Modeling of Umbrella

This video tutorial is dedicated to 3dm3.com and Johanna Bak that requested this video. The video is showing one of many ways of making a straight forward umbrella, that can be tweeked as mutch as you want after the basemesh is done. Im realy bad with voice overs so this tutorial is also soundless, just […]
Modeling Car Rims in Blender
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Modeling Car Rims in Blender

Download the start file here: http://www.cgmasters.net/tutorials/jeep/jeep_rim_start.blend See more about “Complete Vehicle Production in Blender” here: https://gumroad.com/l/vehicle-production This tutorial is a free chapter from my training course “Complete Vehicle Production in Blender”. In this tutorial we’ll be modeling the rim for a Jeep Wrangler. You’ll learn hard surface modeling techniques, the importance of a systematic approach […]

How to create a portrait from photograph

1. Prepare 2 photos or skectchs of front and side of a head. Create 2 box as in figure 1. Be cafeful of the proportions when you assign mapping on them. figure 1 camera view 2. At front elevation, draw lines, following the contour. Make sure every vertex join together in rectangular or triangular shape […]
Modeling a Foot in Maya (Part 6)
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Modeling a Foot in Maya (Part 6)

Part 6 of 6 covers duplicating the big toe for use as the other 4 toes. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.

High polygon realistic character creation

This is an overview of creating high polygon realistic 3D characters  ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]